CS1 Game Engine
Provided by userdata component
⚠️ Note: userdata requires process.env.DATABASE_API_PROPERTIES to be set in the .env file. __
//This is the callback function run when your data arrives from the database.
//The returned status will either be 'success' or 'fail'.
function onAvatarSaved(status){
if(status=='success'){
//DO SOMETHING
}else{
//DO SOMETHING ELSE
}
}
CS1.db.set({avatar : 'Jill'} , onAvatarSaved)
//This is the callback function run when your data arrives from the database.
function setAvatar(value){
//Set the avatar based on the value.
}
CS1.db.get('avatar', setAvatar);
References an array of allowed keys from process.env.DATABASE_API_PROPERTIES.
Implements a maxstore variable to limit the size of any saved data.